A henshin hero can add additional magic abilities to his transformation trinket as if he had the required item creation feats so long as he meets the level prerequisites of the feat. This item can be a belt, a weapon, a bracelet or some other object that he can carry on his person. Transformation Trinket (Su)Īt 1st level the henshin hero has been given, discovered, created, or had forced upon him a transformation trinket. The henshin hero is proficient with all simple and martial weapons, and with light armor, but not with shields. Skill Ranks Per Level: 4 + Int Modifier Class Features Table: The Henshin Heroįinishing move +1d6, motif, strong start transformation, transformation trinket, tension Starting Wealth: 3d6 × 10 gp (average 105 gp.) In addition, each character begins play with an outfit worth 10 gp or less.Ĭlass Skills: The henshin hero’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Swim (Str), and Use Magic Device (Cha). Role: Henshin heroes are skilled combatants able to excel at any sort of combat with ease, however their true power is their ability to morph into a new, more powerful form and even up the score. Some have their power thrust upon them unwillingly by the forces of darkness, while others ready their mind and bodies for decades in hopes of being given the chance to fulfill an ancient prophecy. The origin of each henshin hero is unique. A henshin hero’s power is greatest in the face of adversity and the mounting tension of the moment allows them to transcend their mortal limits and bring battles to a dramatic end with a single decisive strike. Henshin heroes are tenacious warriors who channel powers beyond their ken and are backed up by formidable martial training. These chosen ones serve as the first and last line of defense against otherworldly evils.įate works in mysterious ways and empowers each henshin hero with abilities befitting the particular battle they must face. They are by far the two best trinkets for DH in ToS and are naturally high ilvl.In dire times, fate itself intercedes on behalf of the earthly realm and empowers a scion. In Tomb you want the Infernal Cinders trinket from Goroth and Specter of Betrayal from Kil'jaeden. You can however check some up to date simulations here You need to sim your trinkets yourself ( or ) for accurate results (if you go with simulationcraft, download the latest NIGHTLY BUILD and update at least weekly). The versa stat stick is pretty high ilvl so it might as well be your second best trinket and its obviously reliable as well. On progress I would however use Memento instead of Foci as it is more reliable and same ilvl and can help finish tight kills where people are dying (procs off deaths). BTI is still very strong especially if you are low on haste (which you dont seem to be) and Foci can yield good results if you get lucky with it. Dinnerbell, COF and Arcanogolem are not good at all so dont bother using them. Remember that it looses value on target switching so you may have to ditch it if your are consistently dropping the stacks. Your EOC is your best trinket so try to use it whenever possible. There were however some quite long breaks between casts so try to cast it ASAP. ( ) On your Goroth HC kill this week you however did cast it so maybe this was just a one off. You need to cast it on CD with the talent. ![]() I took a look at some of your logs and it looks like you are not using Blade Dance/Death Sweep on single target even though you are using the first blood talent.
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